There is currently no simple way to inject into AppIcon's state change,
so an extension that wants to do this has to destroy/remove/update all
icons in the Shell (i.e. in the Dash, AllView, FrequentView) on enable()
and disable() after updating AppIcon.prototype._onStateChange, or the
extension must require a restart of the Shell.
To solve this issue, we rename _onStateChanged to _updateRunningStyle,
and connect the notify::state signal with an anonymous function that
calls _updateRunningStyle.
This extra function call should allow extensions to just extend the
updateRunningStyle function in the prototype.
https://bugzilla.gnome.org/show_bug.cgi?id=739497
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._menuTimeoutId = 0;
- this._stateChangedId = this.app.connect('notify::state',
- Lang.bind(this,
- this._onStateChanged));
- this._onStateChanged();
+ this._stateChangedId = this.app.connect('notify::state', Lang.bind(this,
+ function () {
+ this._updateRunningStyle();
+ }));
+ this._updateRunningStyle();
},
_onDestroy: function() {
}
},
- _onStateChanged: function() {
+ _updateRunningStyle: function() {
if (this.app.state != Shell.AppState.STOPPED)
this.actor.add_style_class_name('running');
else